You also acquire an understanding of art history, which can aid you in examining works of art.Ī lot of puzzles are created using paintings.
Proficiency with painter’s supplies represents your ability to paint and draw. And of course time, gold, and an Arcana check to complete the task. Wands can become important tools for the dungeon delver!įor GMs wanting to allow their player’s character to craft wands, they should require material components (set by you), a spell that needs to be cast, and the engraving of arcane runes (using the woodcarver tools). When we gain levels in Wizard later on, I like the idea of using Woodcarver’s Tools to craft magical wands to save spell slots that might have been used to detect magic or find secret passageways. Woodcarver’s tools allow you to craft intricate objects from wood, such as wooden tokens or arrows.įor puzzle reasons, much like the Jeweler’s Tools above, we could examine small wooden objects to gain insight on whether or not they serve a purpose or look like they belong to a set or are a piece to a larger puzzle. Then, the Game Master can set a DC for us to be able to determine a gem’s history, use, purpose, or other identifying clues on whether or not they belong to a puzzle or other purpose. It also gives you expertise in identifying precious stones.Ī lot of puzzles will incorporate gems. Training with jeweler’s tools includes the basic techniques needed to beautify gems. Honorable Mention: Glassblowers, Herbalism Kit (make healing potions) With this in mind, we will gain four Tool Proficiencies that will help us with die rolls when we encounter puzzles or traps. Using the replacement effect from the Tasha’s Cauldron supplement, we can replace each of these weapon proficiencies with a different weapon or a tool. Dwarves have proficiency with the battleaxe, handaxe, light hammer and war hammer. Now, here is where we will bend the rules of Tasha’s Cauldron of Everything in our favor. Whenever we make a History Check (INT) related to the origin of stonework we are considered proficient in the History skill and gain expertise, therefore doubling the proficiency on the skill check. This gives us advantage on Saving Throws against poison and we have resistance to Poison damage.ĭwarves have an ability called Stonecunning. As a Dwarf we get the ability Dwarven Resilience. Not to mention if we decide to drink something that we didn’t realize was poison. Especially when it comes to puzzles that include color schemes.Ī lot of traps can consist of Poison darts or Poison Gas. Having torches or access to the light cantrip will be necessary. Darkvision is an absolute necessity for the serious underground explorer although we must remember that our vision in dark areas will be in shades of grey. Having strength to move heavy objects and things of that nature would be beneficial, but not necessary for a dungeon delver as I assume we have a fellow party member that specializes in brute strength.Īs a Hill Dwarf, we get Darkvision out to 60 feet. While I’m not terribly excited about dumping TWO ability scores, I think that we should be in our DM’s ear about our desire to seek out and find a pair of Gauntlets of Ogre Power. So, let’s go forth with this unique explorer build!įor our ability scores, they can be diversified as follows with the Point Buy system: As a Dungeon Master myself, I have seen zero evidence that gives me any reason to not allow players to use the new rules in Tasha’s Cauldron to build their character, so I hope your DM feels the same way. This hinges on our DM allowing us to use the optional rules in Tasha’s Cauldron of Everything. We will be using the optional rules in Tasha’s Cauldron of Everything we are able to manipulate the weapon proficiencies and turn them into tool proficiencies.įor this character build, we will be picking the Hill Dwarf as our race.
We will exploit the optional rules in Tasha’s Cauldron of Everything to garnish seven different tool proficiencies and use these tools, along with our skills and spells, to be the craftiest and most intuitive dungeon explorer! The Hill Dwarf is the best Dungeon Delverĭid you know that the Hill Dwarf is the ultimate Dungeon Delver / Explorer? Choosing a Dwarf here is one of our most important selections for this build. Our character is be a master of finding traps, removing traps, detecting secret passageways, and solving puzzles. But today’s TRIPLE Multiclass 5E character build is a master trapsmith and puzzle solver, the Dungeon Delver 5E build! The Dungeons and Dragons™ character build your DM does not want you to see! Haha, okay, maybe a bit extreme.